Aqua Jet
Spell Normal

Aqua Jet

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Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
42± 8/ 100
Power Score
Intrinsic 40
Deck 43

Aqua Jet — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 43 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Aqua Jet is a one-for-one Spell that gives +1000 ATK to one face-up Fish, Sea Serpent, or Aqua monster. It converts an existing body into a larger attacker but builds no board, draws nothing, and does not interact with the opponent. The score comes from being cheap and live in 15 recent decks across 5 archetypes, with no combo data to lift it further. Its 1000 ATK gain earns nothing by itself; the target restriction and dependence on an existing body are what hold it back.

Axis scores

Axis Score Evidence
Accessibility 55 Spell in hand with a live target in Shark, Gunkan, and Kaiju/Harpie-adjacent lists; present in 15 of 15 recent decks at about 2 copies each, but there is no combo starter or searched data (decks evidence, observed).
Combo & Conversion 30 Text only adds 1000 ATK to one monster and does not summon, search, or build a board; no recorded boards include it (verified text, inferred conversion).
Resource Economy 35 A 1-for-1 Spell with no draw, search, or recursion; it costs a card for a temporary stat gain (verified text).
Effect & Interaction 10 No negation, removal, or disruption; it is an offensive pump only (verified text).
Material Utility 5 A Spell can never be Xyz, Synchro, Fusion, or Link material, so this axis is near zero (verified text, inferred).
Resilience & Flexibility 30 Can be negated on activation and only targets Fish, Sea Serpent, or Aqua monsters, which narrows its live spots; multi-archetype use helps somewhat (decks evidence, inferred).
Deck-Building Efficiency 60 Cheap, non-garnet, and runs 1 to 3 copies with no lock, but its dead-without-target nature limits how useful extra copies are (decks evidence, inferred).

Calculation

Weight profile: Utility / no clear role default profile; no blend applied. Intrinsic ≈ 40, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, non-garnet spell that is live in hand whenever a valid Fish, Sea Serpent, or Aqua body is out
  • Appears in 15 recent decks across Shark, Gunkan, Kaiju, and Harpie lists at about 2 copies each, so it is a practical, not forgotten, pick
  • Turns an existing attacker into a bigger one, which can win a battle or push damage

Weaknesses

  • Needs a face-up legal target already on the field; no way to create one
  • No interaction, card advantage, or board building
  • Cannot be used as material, and its effect is narrowed to three type labels

Counters / choke points

  • Negation or removal of the target monster in response to activation
  • Opponent negating the Spell itself when it is activated

Best use

Utility. Decks: Shark, Gunkan. Suggested copies: 2.

Evidence & gaps

  • Verified: Spell that targets 1 face-up Fish, Sea Serpent, or Aqua monster you control and gives it +1000 ATK; Card type is Spell Card with no material or link role
  • Observed: Present in 15 of 15 recent decks, 2.07 copies average, distribution 1 to 3 copies; Five archetypes, with Shark and Gunkan at 5 decks each
  • Inferred: Offensive pump whose real value depends on a legal target already being on the field; Resilience is limited by the target restriction and by the card being a negatable Spell
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings or legal-format detail beyond the formats list











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